commit 6e66b1f08a7bad339734a9337cb3749b71e4a6a5
parent d94ce6c1c56e7e34c9a4a0fb45930af81e4127eb
Author: Michael Camilleri <[email protected]>
Date: Tue, 17 Mar 2026 01:07:36 +0900
Update AGENTS.md regarding focus fix
Diffstat:
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/AGENTS.md b/AGENTS.md
@@ -86,13 +86,13 @@ Listless is a to-do list app for Apple platforms. It is intended to run on iPhon
## Menu Customisation (both platforms)
- **Do not use SwiftUI's `Commands` API** — broken on macOS 15 (dividers don't render, `CommandGroup(replacing:)` causes Window menu jitter) and on iPadOS (arrow key glyphs render as "?", `@FocusedValue` propagation fails when a UIKit view is first responder).
-- **Both platforms use native menu APIs** with a shared coordinator pattern: action closures + enabled-state booleans updated by `TaskListView.updateMenuCoordinator()`.
-- **Adding a new key binding** requires four touch points per platform: (1) coordinator — add action closure + enabled flag, (2) selector/action protocol — add the `@objc` method, (3) menu definition — register the key command in the right menu, (4) `updateMenuCoordinator()` — wire up the action and enabled state.
+- **Both platforms use native menu APIs** with a shared coordinator pattern: action closures + enabled-state booleans updated by `TaskListView.updateWindowCoordinator()` (macOS) / `TaskListView.updateMenuCoordinator()` (iOS).
+- **Adding a new key binding** requires four touch points per platform: (1) coordinator — add action closure + enabled flag, (2) selector/action protocol — add the `@objc` method, (3) menu definition — register the key command in the right menu, (4) `updateWindowCoordinator()`/`updateMenuCoordinator()` — wire up the action and enabled state.
### macOS
- **Menus are fully AppKit-owned** in `AppDelegate.installMainMenu()` (`ListlessMac/ListlessMacApp.swift`), assigned directly via `NSApp.mainMenu`.
- **No runtime menu patching**: do not use `NSMenu.didAddItemNotification`/tag-guard patch logic for command setup in the current architecture.
-- **`MenuCoordinator`** (`ListlessMac/Helpers/AppCommands.swift`) bridges SwiftUI state to AppKit. Enabled state is surfaced via `NSMenuItemValidation.validateMenuItem` on `AppDelegate`.
+- **`WindowCoordinator`** (`ListlessMac/Helpers/AppCommands.swift`) bridges SwiftUI state to AppKit. One instance per window, stored in `AppDelegate`'s `NSMapTable<NSWindow, WindowCoordinator>`. Handles menu actions/enabled state (surfaced via `NSMenuItemValidation.validateMenuItem`) and focus gating (see macOS focus gating below).
- **Command shortcuts are canonical in AppKit menus** (e.g. New Item, Move Up/Down, Mark Completed, Delete). Avoid duplicating those command shortcuts in `TaskListView.keyboardNavigation(...)`.
- **Selector style**: prefer typed `#selector(...)` where available; use `MenuSelectors` constants for string-based selectors that lack typed Swift symbols.
- **Window menu**: keep explicit baseline items in `installMainMenu()` and let `NSApp.windowsMenu` provide system-managed dynamic window list behavior.
@@ -117,7 +117,7 @@ Listless is a to-do list app for Apple platforms. It is intended to run on iPhon
- **Focus management**: Single `@FocusState` enum (`FocusField` in `TaskListTypes.swift`) with `.task(UUID)` and `.scrollView` cases. Never use multiple @FocusState variables for related focus. Keyboard handlers return `.ignored` when wrong focus state.
- **iOS focus cleanup**: On iOS, always dismiss focus by setting `focusedField = nil`, never directly to `.scrollView`. The `onChange(of: focusedFieldBinding)` handler intercepts `nil` to run cleanup (e.g. `deleteIfEmpty` for empty tasks) before redirecting to `.scrollView`. Skipping `nil` desyncs SwiftUI focus state from UIKit first responder and can cause crashes.
- **Pending focus**: Set both `pendingFocus` and `focusedField` in `createNewTask()`. Do NOT resolve in `.onAppear` (race conditions). Clear `pendingFocus` in `startEditing()`. Guard `deleteIfEmpty()` against `pendingFocus` matches.
- - **macOS key-view loop guard**: When Return/Escape ends editing via `makeFirstResponder(nil)`, SwiftUI processes the `@FocusState` change asynchronously. During reconciliation it can traverse the view hierarchy and make the first `NSTextField` become first responder, overriding the `.scrollView` assignment. `ClickableNSTextField.blockKeyViewLoop` is set to `true` before `makeFirstResponder(nil)` and cleared in the outer `onChange(of: focusedFieldBinding)` handler — keeping all non-editing text fields from accepting first responder until SwiftUI has finished processing. Do not clear this flag synchronously in `doCommandBy`; the whole point is that it outlives that call.
+ - **macOS focus gating via `WindowCoordinator.allowedFocusTarget`**: When Return/Escape ends editing via `makeFirstResponder(nil)`, SwiftUI processes the `@FocusState` change asynchronously. During reconciliation it can traverse the view hierarchy and make the first `NSTextField` become first responder, overriding the `.scrollView` assignment. The per-window `allowedFocusTarget` property on `WindowCoordinator` prevents this: `doCommandBy` sets it to `.scrollView` before `makeFirstResponder(nil)`, and `ClickableNSTextField.acceptsFirstResponder` checks it — rejecting focus unless the field matches the allowed target. Each `ClickableNSTextField` carries a `taskID` for this comparison. The gate is cleared in `onChange(of: focusedFieldBinding)` once `newValue` is non-nil (reconciliation complete). When `pendingFocus` is set (e.g. revealing a draft row), the gate is updated to allow that specific target, and `ClickableNSTextField.viewDidMoveToWindow()` claims focus when the view enters the window hierarchy (handles the case where the NSView doesn't exist yet when focus is requested).
- **Text editing**: iOS uses `TappableTextField` (UIViewRepresentable wrapping `UITextView`); macOS uses `ClickableTextField` (NSViewRepresentable wrapping `NSTextField`). Both use delegate/coordinator patterns to bridge to SwiftUI. Key gotcha: `onEditingChanged` callbacks from UIKit may arrive during a SwiftUI update pass — defer via `DispatchQueue.main.async`.
- **Drag-and-drop**: Both platforms maintain `visualOrder` during drag and commit via `store.moveTask()` on release. macOS uses `onDrag` + `dropDestination`; iOS uses `LongPressGesture.sequenced(before: DragGesture)` via `.simultaneousGesture()`.
- **Keyboard navigation**: macOS uses dictionary-based keybindings in `KeyboardNavigationModifier.swift`. iOS uses `KeyCommandBridge` (UIViewRepresentable) because iPadOS `@FocusState` silently fails with hardware keyboards — the iOS `body` does **not** use `.focusable()`, `.focused(equals: .scrollView)`, or `.keyboardNavigation()`.