commit 91dddf14ebf533fde673e2669176daa6788a0afd
parent 984269e2e365158c7856f2e8a25ab3795103666d
Author: Michael Camilleri <[email protected]>
Date: Thu, 18 Jun 2026 11:21:04 +0900
Revert use of gradient in strip
Diffstat:
2 files changed, 1 insertion(+), 19 deletions(-)
diff --git a/Crossmate/Models/PlayerColor.swift b/Crossmate/Models/PlayerColor.swift
@@ -27,24 +27,6 @@ struct PlayerColor: Sendable, Identifiable, Hashable {
/// Fill for UI tied to this player's active selection (the selected cell).
var selectionFill: Color { tint.opacity(selectedOpacity) }
- /// Vertical gradient for the Game List participant strip: the player's
- /// colour eased from a darker top to a lighter bottom for a slight sheen.
- /// Varying luminance (rather than opacity) keeps the hue intact while
- /// staying visible across the strip's 6pt height. `Color.mix` needs
- /// iOS 18; older systems fall back to the flat selection fill.
- var selectionStripGradient: LinearGradient {
- let stops: [Color]
- if #available(iOS 18.0, *) {
- stops = [
- tint.mix(with: .black, by: 0.16).opacity(selectedOpacity),
- tint.mix(with: .white, by: 0.22).opacity(selectedOpacity)
- ]
- } else {
- stops = [selectionFill, selectionFill]
- }
- return LinearGradient(colors: stops, startPoint: .top, endPoint: .bottom)
- }
-
/// Fill for UI tied to this player's passive highlight — the rest of the
/// active word.
var highlightFill: Color { tint.opacity(highlightedOpacity) }
diff --git a/Crossmate/Views/GameList/GameCardView.swift b/Crossmate/Views/GameList/GameCardView.swift
@@ -226,7 +226,7 @@ private struct ParticipantColorStrip: View {
.frame(width: 1 / displayScale)
}
Rectangle()
- .fill(participant.color.selectionStripGradient)
+ .fill(participant.color.selectionFill)
}
}
}