commit 45d598f0b3409015d32510a2ac64ecf9ca631754
parent 820ddda22e74306e1b9228aa745c17ed1cc6939c
Author: Michael Camilleri <[email protected]>
Date: Fri, 3 Jul 2026 14:09:48 +0900
Remove stale comments
Diffstat:
2 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/Crossmate/Models/PlayerSession.swift b/Crossmate/Models/PlayerSession.swift
@@ -203,8 +203,6 @@ final class PlayerSession {
}
func togglePencil() {
- // TODO: when wired up, letters typed in pencil mode should be stored
- // as tentative entries (rendered in a lighter weight) until confirmed.
isPencilMode.toggle()
}
diff --git a/Crossmate/Views/Friends/FriendsView.swift b/Crossmate/Views/Friends/FriendsView.swift
@@ -12,9 +12,8 @@ struct FriendNewGameTarget: Identifiable, Equatable {
/// collaborate with someone (see `FriendController`); the actions are renaming
/// (a private nickname via `\.renameFriend`) and blocking via `\.blockFriend`
/// (a reversible, server-enforced read-only downgrade on the inbox we own).
-/// Blocked friends are intentionally hidden from this list; unblocking will
-/// live on a dedicated surface (Settings) — see TODO #10. The `\.unblockFriend`
-/// action and `FriendController.unblock` mechanism are already wired for it.
+/// Blocked friends are intentionally hidden from this list; unblocking lives
+/// on Settings' Blocked Users screen (via `\.unblockFriend`).
struct FriendsView: View {
var onStartGame: (FriendNewGameTarget) -> Void = { _ in }