crossmate

A collaborative crossword app for iOS
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commit 45d598f0b3409015d32510a2ac64ecf9ca631754
parent 820ddda22e74306e1b9228aa745c17ed1cc6939c
Author: Michael Camilleri <[email protected]>
Date:   Fri,  3 Jul 2026 14:09:48 +0900

Remove stale comments

Diffstat:
MCrossmate/Models/PlayerSession.swift | 2--
MCrossmate/Views/Friends/FriendsView.swift | 5++---
2 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/Crossmate/Models/PlayerSession.swift b/Crossmate/Models/PlayerSession.swift @@ -203,8 +203,6 @@ final class PlayerSession { } func togglePencil() { - // TODO: when wired up, letters typed in pencil mode should be stored - // as tentative entries (rendered in a lighter weight) until confirmed. isPencilMode.toggle() } diff --git a/Crossmate/Views/Friends/FriendsView.swift b/Crossmate/Views/Friends/FriendsView.swift @@ -12,9 +12,8 @@ struct FriendNewGameTarget: Identifiable, Equatable { /// collaborate with someone (see `FriendController`); the actions are renaming /// (a private nickname via `\.renameFriend`) and blocking via `\.blockFriend` /// (a reversible, server-enforced read-only downgrade on the inbox we own). -/// Blocked friends are intentionally hidden from this list; unblocking will -/// live on a dedicated surface (Settings) — see TODO #10. The `\.unblockFriend` -/// action and `FriendController.unblock` mechanism are already wired for it. +/// Blocked friends are intentionally hidden from this list; unblocking lives +/// on Settings' Blocked Users screen (via `\.unblockFriend`). struct FriendsView: View { var onStartGame: (FriendNewGameTarget) -> Void = { _ in }